Now it is time to move to my development board. Everything seems to go smoothly now, I can modify code, upload it to the board, debug etc. I have been tinkering with the STM32F407 discovery board. You will recover Hull Repair drones if you jump before they use their last charge (minimum 3, maximum 5).I have recently setup Eclipse Mars under linux (Ubuntu 14.04) and have installed the chibiStudio plugin, XML editor, CDT. Boarding drones and hacking probes cannot be recovered, even if the enemy ship is intact. Some drone parts can be recovered after use with the Drone Recovery Arm augment. Each deployment costs one drone part."ĭrone parts are consumed by Drones and Hacking. " Allows you to deploy drone schematics you've found. You can reduce missile consumption with the Explosive Replicator augment, which provides a 50% chance of not consuming a missile. One missile ammunition is consumed when a missile or bomb is fired. " Multipurpose ammo for any missile based weapon."
There is also an additional anti-stalemate measure: if you prevent them from jumping and then fail to damage them, the fight will eventually end with some free fuel. When you are out of fuel, all enemy ships will start the fight charging their FTL drives. The distress beacon increases the chances of being found by a ship, either hostile or friendly, and therefore increases the chance of obtaining fuel. The Rebel advance will be slowed if you are in a nebula (just like a normal nebula jump).Ī distress beacon can be activated before waiting. If the player attempts to perform an FTL Jump with no fuel remaining, the Sector Map will spell out "NO FUEL" and will instead offer the option to Wait for one turn, with the Rebels advancing the same distance as they would after a regular FTL Jump. Fuel costs 3 from stores, or 2 from refuelling station events. Each jump between beacons costs 1 fuel, including backtracking to previously visited ones.Īll ships start with 16 fuel. One jump per fuel."įuel cells are required to make FTL Jumps. Resources are frequently rewarded for defeating enemy ships, or accepting bribes or surrenders. All resources can be bought in stores for scrap and traded in certain random events.